Tuesday, February 28, 2012

Game With Cut Scenes (Minor Project 5 Option 4)

Kingdom Hearts


The Kingdom Hearts games combine Final Fantasy and Disney characters all in one amazing adventure game. The game features a very large amount of cutscenes, typically playing after each major (or sometimes even minor) event occurs in the game. Whenever you arrive at a new world, whenever you first encounter a new Disney character, whenever you face/defeat a boss, constant flashbacks, and more cutscenes are included throughout this game. The cutscenes are fun to watch and explain a lot about the storyline and help the players understand the back story as well as what's to come in the future.

Extreme Manhunt Pitch In InDesign - Minor Project 5 Option 3

Manhunt InDesign Logo (Minor Project 5 Option 2)

Manhunt Thumbnail Sketches (Minor Project 5 Option 1)

Extreme Manhunt - Minor Project 5 Option 1

Extreme Manhunt
Pitch Document

Author: Frank Hines
Date: 2/26/12

Overview

This game will be played just like the original game of manhunt. All of the same rules apply, except the “extreme” addition will introduce a point system. Since the main objective of the game is for the seekers to get the hiders into jail, there will be points incorporated into the game based on how long players are held in jail. For each minute a player is in jail, 1 point will be rewarded to the seeking team. The point system makes the game more competitive and fast paced.
Manhunt is a fun game to casually play with your friends during your childhood. However, there is no real competition or something for each team to play for. By introducing points into the game, players actually have an objective to shoot for, which is obviously to get the most points by the end of both rounds.
Having the most points leads to a victory, which means the seekers be more aware of the players in jail and try their best to keep as many people in jail as possible. Hiders will also be doing their best to find the best of hiding spots in order to stay out of jail for as long as possible. Hiders will also have to heavily rely on getting their teammates out of jail so the opposing team doesn’t rack up points.
Extreme Manhunt is played just like regular manhunt. The players are evenly divided into two teams. One team starts as the seekers, and the other team starts as the hiders. The hiders are given 1-2 minutes to hide around the playing vicinity, typically held outdoors (and at night time). The seekers are then free to search for the hiders. Once a hider is found, he is free to run about the playing area. Once a hider is tagged, they are sent to a pre-determined “jail” area.
A hider that is placed in jail must count how long they are in there for. For every minute they are in jail, the seeking team receives one point. Another member of the hiding team who is not already in jail may tag a hiding member in jail to free them. The round ends after 10-15 minutes (pre-determined). The players then switch sides, and play another round. The team who received the most points as the seekers wins the game!

Manhunt: http://en.wikipedia.org/wiki/Manhunt_(urban_game)
Tag: http://en.wikipedia.org/wiki/Tag_(game)
Hide and Seek: http://en.wikipedia.org/wiki/Hide_and_seek

Tuesday, February 21, 2012

Card Questions: Manhunt (Minor Project 4 Option 4)

Question 1: What are the challenges in manhunt?

The main challenges in manhunt are the main roles of each team. For the hiding team, the challenge is to find the best hiding spot(s) within the playing field. For the hunting team, the challenge is to use stealth and cunning in order to find the hiders as quickly as possible.

Question 2: Are the challenges too easy, too hard, or just right?

I believe that the challenges are just about right. They can vary, however, depending on the skills of the players and the surrounding environment in which the players are playing in. For example, an area with lots of places to hide such as the woods or a forest will make the challenges a lot easier for the hiding team and a lot harder for the seeking team.

Question 3: Can the challenges accommodate a wide variety of skill levels?

As described in the previous answer, various skill levels are able to play in this game, but it may result int he game being one sided. Since both teams take turns being the hiding team and the seeking team, however, the players must be skilled in both roles in order to prosper when they are faced with the challenges.

Realism, Abstraction, etc. (Minor Project 4 Option 3)

A Game that has Realistic Graphics:

Battlefield 3:


Battlefield 3 is known for it's life-like graphics, with advertisements that have slogans such as "Is it real? Or is it Battlefield 3?"

A Game that has Abstract Graphics:


Pikmin (and Pikmin 2)


Pikmin and Pikmin 2 are very abstract games, placing the player in a whole different world. Where the player is on a strange planet with strange creatures.

A 2D Game:

Sonic The Hedgehog:


The original Sonic The Hedgehog games for systems such as the Sega Genesis are classified as 2D, side-scrolling games, as you can see from the image above.



A 3D Game:

Ratchet & Clank (series)


The Ratchet and Clank game series features a multitude of 3D games in which you follow the two main characters from planet to planet as they embark on epic adventures.


A Game that uses 1st Person, 3rd Person, or Both:

Need for Speed (series)


The Need for Speed racing games allow you to do various camera angles, including a behind-the-car third person view, and a through-the-driver's-eyes first person view.


A Game that was Originally Created for the Real World that has been Recreated in the Game World:

Fifa 12 (and all other EA Sports Games)


The EA Sports games such as Fifa and Madden are recreations of our favorite sports. Players can play as the professionals in the big leagues and even create a character of their own to play alongside their favorite players.


A Game with a Vivid, Memorable, and Compelling Storyline:

The Legend of Zelda (series)



The Legend of Zelda games each have a well thought out and dramatic storyline, which keeps its players challenged and always coming back for more. The in-depth stories are unforgettable and tons of fun to play.

RPS Thumbnail Logo (Minor Project 4 Option 2)

Here's my InDesign created Rock, Paper, Scissors Logo, based off of one of my sketches:

Tuesday, February 14, 2012

Why RPS Should Stay a Two-Player Game (Minor Project 3 Option 4)

Some people consider Rock, Paper, Scissors as a possible multi-player game, meaning more than two players. I don't believe that this is a good idea, because it would completely ruin the game. The game has three possible symbols that each player can throw, with one beating another and losing to the other. It's a perfect combat triangle, and adding another player would throw the entire game out of the loop. For example, if there was a 3 player game of RPS going on, and two people throw the same symbol, what happens? In a 2 player game, it would be a draw, but with a third player there are more possibilities. With more than two people, there can never be one solid loser and one solid winner each round. The game would simply create too much complication with more than two players.

Rock, Paper, Scissors - Linear, Non-Linear, or Sandbox? (Minor Project 3 Option 2)

After reading the "Game Structure Types" section of our course textbook, I came to the conclusion that Rock, Paper, Scissors is a non-linear game. The reason for this is because of the multiple outcomes that can result, without complete freedom. In linear games, there is one path you can follow with one outcome. Since there are three hand symbols you can throw in Rock, Paper, Scissors, it creates multiple outcomes. However, this does not make it a sandbox game, because players are restricted to throwing one of three symbols each turn. Therefore, Rock, Paper, Scissors can be classified as a non-linear game.

RPS Logo Concepts (Minor Project 3 Option 1)

After doing some research on the Internet, I found these three pictures to be effective Rock, Paper, Scissors logos:

1.



This logo is effective because it identifies the game name as well as the hand signals. The colors allow the image to be noticed effectively and the bold outlines for each hand symbol as well as the large block text gets the message across efficiently.


2.
I chose this logo for similar reasons. It has a unique color scheme, providing one of the three primary colors for each hand symbol. It also has a unique and bold font.


3.

I chose this picture because it is unique and different from the other two I chose. There are no words in this one, but it is implied based on the symbols. Not only does this picture portray a unique depiction of the game of Rock, Paper, Scissors, but it also gives a basic guideline of the rules. Clearly, the image shows which hand symbol beats which.

Tuesday, February 7, 2012

3 Games and Their Types

Game 1: Call of Duty (Series)
Game Type: First-Person Shooter

Call of Duty is one of the biggest game franchises in the world. With one new Call of Duty game coming out annually, it gains popularity every year. I would classify this game as a first-person shooter because of it's obvious first-person shooter characteristics. The entire game, both single and multi-player, features a first-person camera angle on an armed soldier.



Game 2: Super Mario
Game Type: Platform

The original Super Mario Bros. is one of the first platform games. It is classified as a side-scrolling platform game because the objective is to get from one side of the map to the other, with controls as basic as move and jump. 



Game 3: Red Remover
Game Type: Puzzle Game

Red Remover is a flash puzzle game that I came across from "stumbling" on the popular website StumbleUpon. The objective is the remove the Red shapes and keep the Green shapes. There are various levels and as the game progresses the levels get more challenging to complete. Some of the later levels require a lot of thinking and that is why I consider it to be a puzzle game. Red Remover can be played at:
http://www.addictinggames.com/puzzle-games/redremover.jsp


Everything is Rock Paper Scissors: Pokemon

A game that I have played before that I can relate to Rock, Paper, Scissors is the Pokemon Card Games and Video Games. They relate to Rock, Paper, Scissors in a sense that each Pokemon has a "type" such as fire or water and that "type" is both strong against other "types" and weak against different "types." For example, a Pokemon with the Fire type is strong against a Pokemon with the Grass type or Bug type, and weak against a Pokemon with the Water type or Rock type.



This is just like Rock, Paper, Scissors, since each of these three hand symbols wins against one other hand symbol and loses against the other. Pokemon is more elaborate since there is more than 3 types of Pokemon, and each one has more than one strength and weakness. Still, it can be simple to understand and requires some form of strategy when you are facing opposing Pokemon of various types.

Wednesday, February 1, 2012

Manhunt


There are many variations of this game, but below I will explain the version I played as a child.

Materials:

Players will need nothing but their ability to run and hide. Flashlights are optional.

Number of Players:

The game can be played with four or more players. An even amount of players should be on each team. There are two teams.

Playing the Game:

Manhunt is a combination of hide and seek and tag, typically played the dark. The game is best played outside during the evening or at night when it is dark. Before the game begins, players must agree on the playing area, a location for a safe zone where hiders are safe from being tagged, and a jail where hiders go if they are tagged.
  • One team hides while the other team seeks. 
  • Players who are hiding have two minutes to hide around the playing area, which is typically a field, a section of the woods, or the property outside of a house. 
  • After two minutes have passed, the seeking team is free to search for the hiding team. They may use flashlights if they are allowed (mutually decided by players at the beginning of the game). 
  • Hiding players are free to roam around the playing area and can run away if spotted by seekers. 
  • If hiders enter the predetermined safe zone, they cannot be tagged. 
  • Seekers are not allowed to sit around the safe zone waiting for a hider to exit it, and hiders cannot stay in the safe zone for more than 30 seconds at a time.
  • If a hider is tagged by a seeker, they are sent to the predetermined jail area.
  • No player may leave the playing area at any time

Winning the Game:

If a seeker tags a hider, they are sent to jail. If another hider who isn’t currently in jail tags a hider in jail, they are freed from the jail and can run around/hide again. The game is over when all hiders are in jail, or if the seekers fail to place all of the hiders in jail after an allotted time (typically around 10-15 minutes).