Tuesday, March 27, 2012
Wednesday, March 21, 2012
Tuesday, March 20, 2012
Character Creation (Minor Project 7 Option 2)
Character Concept: Medieval Warrior
Positive Traits:
-He has trained with a sword and shield since his childhood, making him very skilled in both offensive and defensive fighting techniques.
-He has been on many journeys alone, which gives him survivability skills such as fishing, cooking, and woodcutting.
-He has withstood and defeated many foes, making him a brave and fearless warrior.
Negative Traits:
-His warrior-like instincts give him suspect that everyone is his foe and does not easily befriend others
-He has been betrayed on many of his adventures, giving him a hard time to trust others
-He is only skilled with a sword and shield, making him not very useful if prompted with a task that requires some form of range
Visual Characteristics
-Big, burly, and muscular. He has the physique of a true warrior.
-Typical Warrior’s equipment: Steel plated armor, iron sword, and steel plated shield.
Sketch:
Tuesday, March 6, 2012
Design Inspirations: Pikmin (Minor Project 6 Option 3)
Pikmin is a game explored and mentioned in the Game Design: Principles, Practice, and Techniques book under the Design Inspirations section on page 79. It happens to be one of my favorite games so I decided to elaborate on it.
Shigeru Miyamoto is one of the head designers at Nintendo, and he is the brain behind many famous games like The Legend of Zelda series. Shigeru got inspiration for Pikmin while he was gardening. Shigeru had a fascination with exploring a microcosm, and thus the idea for Pikmin was born. Pikmin is about a game where you are on a planet where the organisms are very small compared to real human objects. The main character, Olimar, is about the size of a human cherry. This whole game is revolved around the creatures on this strange planet and interacting with everything in a large world while you're such a small part of it.
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